Stone Age - Bernd Brunnhofer
This is a typical worker placement game that focuses on probability. Unlike many other worker placement games when you place your worker somewhere an outcome is guaranteed.
Here it is not. This is only true with resource gathering.
All the other locations operate as you would expect. The rounds are very quick.
My version had a cool cup of leather that was stitched together for rolling the dice which gave it an ancient vibe. I’m a sucker for great game pieces like this.
The concept of tools to increase the dice rolls is a great way to show your society focuses on advancement.
This is at the cost of population increase or resource gathering.
The same is true for agriculture. You can spend workers to develop your agricultural advancement which will make food automatically produced in later turns.
The cost here is the same as for tools. There is also an interesting move where you can block the purchase of a point card by spending a worker to stand on it.
This is a fairly original idea and it can make tight games more interesting.
It is great that there is no clear ‘best’ way to play this game. A combination of technology, population, and agriculture all seem to work as well as focusing on a single one of these.
The game is enjoyable but there is not much depth here so it won’t be to everyone’s liking. It’s good for a quick pick-up and play.