Betrayal At Baldur's Gate - Chris Dupuis & Mike Mearls
This game is a reskin of Betrayal at House on the Hill. The reskin works fine and game play is similar.
It is a group co-op game until the haunt begins. At this point, a player generally becomes the bad guy.
The triggering of the haunt can take a while to figure out what exactly has changed. Generally, this is fine because the game pauses at this point and the good guys and the bad guys have to read their new rules.
In my last game, we got a haunt where there was no bad guy. This was not great as it wasn’t a simple pause of the two groups reading their rules it was a bad break in play where everyone but the people reading the rules had to sit around and wait.
If you focus on your character alone rather than what the group is doing you will have a very boring game.
It is a game on rails. Your decisions don’t matter until the haunt begins.
Before this, you are just moving your pieces around the board to a pre-generated story.
It’s a beer and pretzels game where you don’t have to pay much attention if you are familiar with the rules. So if a hands-off game where not much is happening until the haunt is your cup of tea then you will love this. Otherwise, it will be terrible.
I enjoy the story and the setting so that helps a lot. Just make sure your group enjoys it or you could be in for some groans when you take it off the shelf.
I think it is better than the original as I enjoy the setting more and I think that the tiles are more interesting as is the framing story.